update statistics again if coins are collected
[supertux.git] / src / badguy / spiky.cpp
index ca414a4..b419740 100644 (file)
@@ -4,16 +4,16 @@
 
 static const float WALKSPEED = 80;
 
-Spiky::Spiky(LispReader& reader)
+Spiky::Spiky(const lisp::Lisp& reader)
 {
-  reader.read_float("x", start_position.x);
-  reader.read_float("y", start_position.y);
-  bbox.set_size(32, 32);
+  reader.get("x", start_position.x);
+  reader.get("y", start_position.y);
+  bbox.set_size(31.8, 31.8);
   sprite = sprite_manager->create("spiky");
 }
 
 void
-Spiky::write(LispWriter& writer)
+Spiky::write(lisp::Writer& writer)
 {
   writer.start_list("spiky");
 
@@ -44,3 +44,15 @@ Spiky::collision_solid(GameObject& , const CollisionHit& hit)
   return CONTINUE;
 }
 
+HitResponse
+Spiky::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+  if(fabsf(hit.normal.x) > .8) { // left or right
+    dir = dir == LEFT ? RIGHT : LEFT;
+    sprite->set_action(dir == LEFT ? "left" : "right");
+    physic.set_velocity_x(-physic.get_velocity_x());
+  }
+
+  return CONTINUE;
+}
+