static const float WALKSPEED = 80;
-Spiky::Spiky(LispReader& reader)
+Spiky::Spiky(const lisp::Lisp& reader)
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
+ reader.get("x", start_position.x);
+ reader.get("y", start_position.y);
bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("spiky");
}
void
-Spiky::write(LispWriter& writer)
+Spiky::write(lisp::Writer& writer)
{
writer.start_list("spiky");
return CONTINUE;
}
+HitResponse
+Spiky::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ if(fabsf(hit.normal.x) > .8) { // left or right
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+
+ return CONTINUE;
+}
+