{
public:
SpiderMite(const lisp::Lisp& reader);
- SpiderMite(float pos_x, float pos_y);
+ SpiderMite(const Vector& pos);
void activate();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
virtual SpiderMite* clone() const { return new SpiderMite(*this); }
FLY_DOWN
};
SpiderMiteMode mode;
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
private:
Timer timer;
};
#endif
-