SpiderMite(const lisp::Lisp& reader);
SpiderMite(const Vector& pos);
- void activate();
+ void initialize();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
void collision_solid(const CollisionHit& hit);
FLY_DOWN
};
SpiderMiteMode mode;
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
private:
Timer timer;
};
#endif
-