fix collision against spikes too wide, fix paths, try to fix jumping on badguys that...
[supertux.git] / src / badguy / spidermite.cpp
index ace1fef..e9584f7 100644 (file)
@@ -23,7 +23,7 @@
 
 #include "spidermite.hpp"
 
-static const float FLYTIME = 1.0;
+static const float FLYTIME = 1.2;
 static const float FLYSPEED = 100.0;
 
 SpiderMite::SpiderMite(const lisp::Lisp& reader)
@@ -31,7 +31,7 @@ SpiderMite::SpiderMite(const lisp::Lisp& reader)
   reader.get("x", start_position.x);
   reader.get("y", start_position.y);
   bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("spidermite");
+  sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
   physic.enable_gravity(false);
 }
 
@@ -40,7 +40,7 @@ SpiderMite::SpiderMite(float pos_x, float pos_y)
   start_position.x = pos_x;
   start_position.y = pos_y;
   bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("spidermite");
+  sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
   physic.enable_gravity(false);
 }
 
@@ -75,7 +75,7 @@ SpiderMite::collision_squished(Player& player)
 HitResponse
 SpiderMite::collision_solid(GameObject& , const CollisionHit& hit)
 {
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+  if(fabsf(hit.normal.y) > 1.5) { // hit floor or roof?
     physic.set_velocity_y(0);
   }
 
@@ -96,8 +96,12 @@ SpiderMite::active_update(float elapsed_time)
     timer.start(FLYTIME);
   }
   movement=physic.get_movement(elapsed_time);
-  dir= Sector::current()->player->get_pos().x>get_pos().x?RIGHT:LEFT;
-  sprite->set_action(dir == LEFT ? "left" : "right");
+
+  Player* player = this->get_nearest_player();
+  if (player) {
+    dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+    sprite->set_action(dir == LEFT ? "left" : "right");
+  }
 }
 
 IMPLEMENT_FACTORY(SpiderMite, "spidermite")