#include "spidermite.hpp"
-static const float FLYTIME = 1.0;
+static const float FLYTIME = 1.2;
static const float FLYSPEED = 100.0;
SpiderMite::SpiderMite(const lisp::Lisp& reader)
HitResponse
SpiderMite::collision_solid(GameObject& , const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ if(fabsf(hit.normal.y) > 1.5) { // hit floor or roof?
physic.set_velocity_y(0);
}