fix
[supertux.git] / src / badguy / snowsnail.cpp
index e3a8664..446d407 100644 (file)
@@ -70,6 +70,9 @@ SnowSnail::activate()
 void
 SnowSnail::active_update(float elapsed_time)
 {
+  if((ice_state != ICESTATE_KICKED) && flat_timer.started()) {
+    sprite->set_fps(64 - 15 * flat_timer.get_timegone());
+  }
   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
     ice_state = ICESTATE_NORMAL;
     physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
@@ -104,6 +107,7 @@ SnowSnail::collision_solid(GameObject& object, const CollisionHit& hit)
       
       dir = dir == LEFT ? RIGHT : LEFT;
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      sprite->set_fps(64);
       physic.set_velocity_x(-physic.get_velocity_x());
       sound_manager->play("sounds/iceblock_bump.wav", get_pos());
       break;
@@ -157,6 +161,7 @@ SnowSnail::collision_squished(Player& player)
       physic.set_velocity_y(0); 
       
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      sprite->set_fps(64);
       flat_timer.start(4);
       ice_state = ICESTATE_FLAT;
       break;
@@ -171,6 +176,7 @@ SnowSnail::collision_squished(Player& player)
       }
       physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      sprite->set_fps(64);
       ice_state = ICESTATE_KICKED;
       break;
   }