#ifndef __SNOWBALL_H__
#define __SNOWBALL_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
-class SnowBall : public BadGuy
+class SnowBall : public WalkingBadguy
{
public:
SnowBall(const lisp::Lisp& reader);
- SnowBall(float pos_x, float pos_y, Direction d, bool stay_on_plat);
+ SnowBall(const Vector& pos, Direction d);
- void activate();
void write(lisp::Writer& writer);
- void active_update(float elapsed_time);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
-
+ virtual SnowBall* clone() const { return new SnowBall(*this); }
+
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- bool stay_on_platform;
- Direction initial_direction;
- bool fluffy;
+ bool collision_squished(GameObject& object);
+
};
#endif
-