// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __SNOWBALL_H__
#define __SNOWBALL_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
-class SnowBall : public BadGuy
+class SnowBall : public WalkingBadguy
{
public:
SnowBall(const lisp::Lisp& reader);
- SnowBall(float pos_x, float pos_y, Direction d);
+ SnowBall(const Vector& pos, Direction d);
- void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
-
+ virtual SnowBall* clone() const { return new SnowBall(*this); }
+
protected:
bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
+
};
#endif
-