class SnowBall : public BadGuy
{
public:
- SnowBall(LispReader& reader);
+ SnowBall(const lisp::Lisp& reader);
SnowBall(float pos_x, float pos_y, Direction d);
void activate();
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
protected:
bool collision_squished(Player& player);