create lisp code on the fly (still no enemies showing up in editor, no idea why....
[supertux.git] / src / badguy / snowball.h
index 47acaf0..172aac9 100644 (file)
@@ -12,6 +12,7 @@ public:
   void activate();
   void write(lisp::Writer& writer);
   HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+  HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
   
 protected:
   bool collision_squished(Player& player);