+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
-#include "snowball.h"
+#include "snowball.hpp"
static const float WALKSPEED = 80;
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
+ //This is for a hidden badguy :)
+ fluffy = false;
+ reader.get("fluffy",fluffy);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("snowball");
+ if (fluffy) sprite = sprite_manager->create("fluffy");
+ else sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
set_direction = false;
}
start_position.x = pos_x;
start_position.y = pos_y;
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("snowball");
+ sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
set_direction = true;
initial_direction = d;
}
{
writer.start_list("snowball");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+
+ if (fluffy) { // don't give us away at every snowball
+ writer.write_bool("fluffy", true);
+ }
writer.end_list("snowball");
}
return CONTINUE;
}
+HitResponse
+SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ if(fabsf(hit.normal.x) > .8) { // left or right hit
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+
+ return CONTINUE;
+}
+
+IMPLEMENT_FACTORY(SnowBall, "snowball")