#include <config.h>
-#include "snowball.h"
+#include "snowball.hpp"
static const float WALKSPEED = 80;
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
+ //This is for a hidden badguy :)
+ fluffy = false;
+ reader.get("fluffy",fluffy);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("snowball");
+ if (fluffy) sprite = sprite_manager->create("fluffy");
+ else sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
set_direction = false;
}
start_position.x = pos_x;
start_position.y = pos_y;
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("snowball");
+ sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
set_direction = true;
initial_direction = d;
}
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
+ if (fluffy) { // don't give us away at every snowball
+ writer.write_bool("fluffy", true);
+ }
+
writer.end_list("snowball");
}