-#include <config.h>
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "snowball.h"
+#include <config.h>
-static const float WALKSPEED = 80;
+#include "snowball.hpp"
-SnowBall::SnowBall(LispReader& reader)
+SnowBall::SnowBall(const lisp::Lisp& reader)
+ : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right")
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("snowball");
+ walk_speed = 80;
}
-SnowBall::SnowBall(float pos_x, float pos_y)
+SnowBall::SnowBall(const Vector& pos, Direction d)
+ : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("snowball");
+ walk_speed = 80;
}
void
-SnowBall::write(LispWriter& writer)
+SnowBall::write(lisp::Writer& writer)
{
writer.start_list("snowball");
-
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
-
+ WalkingBadguy::write(writer);
writer.end_list("snowball");
}
-void
-SnowBall::activate()
-{
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
-}
-
bool
-SnowBall::collision_squished(Player& player)
+SnowBall::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
return true;
}
-HitResponse
-SnowBall::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
+IMPLEMENT_FACTORY(SnowBall, "snowball")