#include "snowball.hpp"
-static const float WALKSPEED = 80;
-
SnowBall::SnowBall(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/snowball/snowball.sprite")
+ : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right")
{
+ walk_speed = 80;
}
SnowBall::SnowBall(const Vector& pos, Direction d)
- : BadGuy(pos, d, "images/creatures/snowball/snowball.sprite")
+ : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right")
{
+ walk_speed = 80;
}
void
SnowBall::write(lisp::Writer& writer)
{
writer.start_list("snowball");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
+ WalkingBadguy::write(writer);
writer.end_list("snowball");
}
-void
-SnowBall::activate()
-{
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
-}
-
bool
-SnowBall::collision_squished(Player& player)
+SnowBall::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
return true;
}
-void
-SnowBall::collision_solid(const CollisionHit& hit)
-{
- if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
- }
- if(hit.left || hit.right) {
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-}
-
-HitResponse
-SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
- if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
- }
- if(hit.left || hit.right) {
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
IMPLEMENT_FACTORY(SnowBall, "snowball")