static const float WALKSPEED = 80;
-SnowBall::SnowBall(LispReader& reader)
+SnowBall::SnowBall(const lisp::Lisp& reader)
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
+ reader.get("x", start_position.x);
+ reader.get("y", start_position.y);
bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("snowball");
+ set_direction = false;
}
-SnowBall::SnowBall(float pos_x, float pos_y)
+SnowBall::SnowBall(float pos_x, float pos_y, Direction d)
{
start_position.x = pos_x;
start_position.y = pos_y;
bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("snowball");
+ set_direction = true;
+ initial_direction = d;
}
void
-SnowBall::write(LispWriter& writer)
+SnowBall::write(lisp::Writer& writer)
{
writer.start_list("snowball");
void
SnowBall::activate()
{
+ if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
return CONTINUE;
}
+HitResponse
+SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ if(fabsf(hit.normal.x) > .8) { // left or right hit
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+
+ return CONTINUE;
+}
+