static const float WALKSPEED = 80;
SnowBall::SnowBall(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/snowball/snowball.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- //This is for a hidden badguy :)
- fluffy = false;
- reader.get("fluffy",fluffy);
- stay_on_platform = false;
- reader.get("stay-on-platform", stay_on_platform);
- bbox.set_size(31.8, 31.8);
- if (fluffy) sprite = sprite_manager->create("images/creatures/fluffy/fluffy.sprite");
- else sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
set_direction = false;
+ reader.get("direction", direction);
+ if( direction != "auto" && direction != ""){
+ set_direction = true;
+ initial_direction = str2dir( direction );
+ }
}
-SnowBall::SnowBall(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
+SnowBall::SnowBall(const Vector& pos, Direction d)
+ : BadGuy(pos, "images/creatures/snowball/snowball.sprite")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- stay_on_platform = stay_on_plat;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
set_direction = true;
initial_direction = d;
}
{
writer.start_list("snowball");
+ writer.write_string("direction", direction);
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
-
+ /*
if (fluffy) { // don't give us away at every snowball
writer.write_bool("fluffy", true);
}
-
- if (stay_on_platform)
- writer.write_bool("stay-on-platform", true);
-
+ */
writer.end_list("snowball");
}
sprite->set_action(dir == LEFT ? "left" : "right");
}
-void
-SnowBall::active_update(float )
-{
- if (stay_on_platform && may_fall_off_platform())
- {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-}
-
bool
SnowBall::collision_squished(Player& player)
{