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SDL: Remove the alpha channel and approximate with a colorkey if the texture doesn...
[supertux.git]
/
src
/
badguy
/
snail.cpp
diff --git
a/src/badguy/snail.cpp
b/src/badguy/snail.cpp
index
1f21922
..
a269533
100644
(file)
--- a/
src/badguy/snail.cpp
+++ b/
src/badguy/snail.cpp
@@
-96,7
+96,7
@@
Snail::be_kicked()
physic.set_velocity_y(0);
// start a timer to delay addition of upward movement until we are (hopefully) out from under the player
- kicked_delay_timer.start(0.05);
+ kicked_delay_timer.start(0.05
f
);
}
bool