Applied sound pre-loading patch from mathnerd314 (#331)
[supertux.git] / src / badguy / snail.cpp
index 33d1915..8533d7d 100644 (file)
@@ -215,7 +215,7 @@ Snail::collision_squished(GameObject& object)
       {
        Player* player = dynamic_cast<Player*>(&object);
         squishcount++;
-        if ((squishcount >= MAXSQUISHES) || (player && player->butt_jump)) {
+        if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) {
           kill_fall();
           return true;
         }