}
void
-Snail::activate()
+Snail::initialize()
{
- WalkingBadguy::activate();
+ WalkingBadguy::initialize();
be_normal();
}
if (state == STATE_NORMAL) return;
state = STATE_NORMAL;
- WalkingBadguy::activate();
+ WalkingBadguy::initialize();
}
void
{
Player* player = dynamic_cast<Player*>(&object);
squishcount++;
- if ((squishcount >= MAXSQUISHES) || (player && player->butt_jump)) {
+ if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) {
kill_fall();
return true;
}