// $Id$
//
// SkullyHop - A Hopping Skull
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
SkullyHop(const lisp::Lisp& reader);
SkullyHop(const Vector& pos, Direction d);
- void activate();
+ void initialize();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
void active_update(float elapsed_time);
virtual SkullyHop* clone() const { return new SkullyHop(*this); }
JUMPING
};
- bool has_initial_direction;
- Direction initial_direction;
-
Timer recover_timer;
SkullyHopState state;
};
#endif
-