-// $Id$
-//
// SkullyHop - A Hopping Skull
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __SKULLYHOP_H__
-#define __SKULLYHOP_H__
+#ifndef HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP
+#define HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP
-#include "badguy.hpp"
+#include "badguy/badguy.hpp"
/**
* Badguy "SkullyHop" - A Hopping Skull
class SkullyHop : public BadGuy
{
public:
- SkullyHop(const lisp::Lisp& reader);
+ SkullyHop(const Reader& reader);
SkullyHop(const Vector& pos, Direction d);
- void activate();
- void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void initialize();
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
void active_update(float elapsed_time);
- virtual SkullyHop* clone() const { return new SkullyHop(*this); }
-
-protected:
+private:
enum SkullyHopState {
STANDING,
CHARGING,
JUMPING
};
- bool has_initial_direction;
- Direction initial_direction;
+private:
+ void set_state(SkullyHopState newState);
+private:
Timer recover_timer;
SkullyHopState state;
-
- void set_state(SkullyHopState newState);
};
#endif
+/* EOF */