-// $Id: skullyhop.hpp 2642 2005-06-26 13:38:53Z matzebraun $
-//
+// $Id$
+//
// SkullyHop - A Hopping Skull
// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
//
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
{
public:
SkullyHop(const lisp::Lisp& reader);
- SkullyHop(float pos_x, float pos_y, Direction d);
+ SkullyHop(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
bool collision_squished(Player& player);
void active_update(float elapsed_time);
+ virtual SkullyHop* clone() const { return new SkullyHop(*this); }
+
protected:
enum SkullyHopState {
STANDING,
JUMPING
};
- bool has_initial_direction;
- Direction initial_direction;
-
Timer recover_timer;
SkullyHopState state;
};
#endif
-