void write(lisp::Writer& writer);
void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
void active_update(float elapsed_time);
virtual SkullyHop* clone() const { return new SkullyHop(*this); }
};
#endif
-