fix collision against spikes too wide, fix paths, try to fix jumping on badguys that...
[supertux.git] / src / badguy / skullyhop.cpp
index 418a63f..db6bfcf 100644 (file)
@@ -33,7 +33,7 @@ SkullyHop::SkullyHop(const lisp::Lisp& reader)
   reader.get("x", start_position.x);
   reader.get("y", start_position.y);
   bbox.set_size(33.8, 43.8); //sprite is 34x44
-  sprite = sprite_manager->create("skullyhop");
+  sprite = sprite_manager->create("images/creatures/skullyhop/skullyhop.sprite");
   has_initial_direction = false;
 }
 
@@ -42,7 +42,7 @@ SkullyHop::SkullyHop(float pos_x, float pos_y, Direction d)
   start_position.x = pos_x;
   start_position.y = pos_y;
   bbox.set_size(33.8, 43.8); //sprite is 34x44
-  sprite = sprite_manager->create("skullyhop");
+  sprite = sprite_manager->create("images/creatures/skullyhop/skullyhop.sprite");
   has_initial_direction = true;
   initial_direction = d;
 }