set_state(STANDING);
}
// check if we hit the roof while climbing
- if(hit.top) {
+ if(hit.top) {
physic.set_velocity_y(0);
}
if ((state == CHARGING) && (sprite->animation_done())) {
set_state(JUMPING);
return;
- }
+ }
}
IMPLEMENT_FACTORY(SkullyHop, "skullyhop")