// $Id$
//
// SkullyHop - A Hopping Skull
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
namespace {
const float VERTICAL_SPEED = -450; /**< y-speed when jumping */
const float HORIZONTAL_SPEED = 220; /**< x-speed when jumping */
- const float MIN_RECOVER_TIME = 0.1; /**< minimum time to stand still before starting a (new) jump */
- const float MAX_RECOVER_TIME = 1.0; /**< maximum time to stand still before starting a (new) jump */
+ const float MIN_RECOVER_TIME = 0.1f; /**< minimum time to stand still before starting a (new) jump */
+ const float MAX_RECOVER_TIME = 1.0f; /**< maximum time to stand still before starting a (new) jump */
static const std::string HOP_SOUND = "sounds/hop.ogg";
}
}
void
-SkullyHop::activate()
+SkullyHop::initialize()
{
// initial state is JUMPING, because we might start airborne
state = JUMPING;