Set 'licence' attribute on sound files
[supertux.git] / src / badguy / skullyhop.cpp
index 3c1fe3e..258adec 100644 (file)
 
 #include "skullyhop.hpp"
 #include "random_generator.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite.hpp"
 
 namespace {
   const float VERTICAL_SPEED = -450;   /**< y-speed when jumping */
@@ -31,13 +35,13 @@ namespace {
 }
 
 SkullyHop::SkullyHop(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/skullyhop/skullyhop.sprite")
+        : BadGuy(reader, "images/creatures/skullyhop/skullyhop.sprite")
 {
   sound_manager->preload( HOP_SOUND );
 }
 
 SkullyHop::SkullyHop(const Vector& pos, Direction d)
-       : BadGuy(pos, d, "images/creatures/skullyhop/skullyhop.sprite")
+        : BadGuy(pos, d, "images/creatures/skullyhop/skullyhop.sprite")
 {
   sound_manager->preload( HOP_SOUND );
 }
@@ -46,8 +50,8 @@ void
 SkullyHop::write(lisp::Writer& writer)
 {
   writer.start_list("skullyhop");
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
+  writer.write("x", start_position.x);
+  writer.write("y", start_position.y);
   writer.end_list("skullyhop");
 }