base_sprite->set_action("appearing", 1);
base_sprite->set_animation_loops(1); // TODO: necessary because set_action ignores loops for default action
physic.enable_gravity(false);
+ set_colgroup_active(COLGROUP_TOUCHABLE);
}
Root::~Root()
}
void
-Root::activate()
-{
- set_group(COLGROUP_TOUCHABLE);
-}
-
-void
Root::deactivate()
{
remove_me();