#include "root.hpp"
#include "sprite/sprite_manager.hpp"
+#include "timer.hpp"
static const float SPEED_GROW = 256;
static const float SPEED_SHRINK = 128;
+static const float HATCH_TIME = 0.75;
Root::Root(const Vector& pos)
: BadGuy(pos, "images/creatures/ghosttree/root.sprite", LAYER_TILES-1),
base_sprite->set_action("appearing", 1);
base_sprite->set_animation_loops(1); // TODO: necessary because set_action ignores loops for default action
physic.enable_gravity(false);
+ set_colgroup_active(COLGROUP_TOUCHABLE);
}
Root::~Root()
}
void
-Root::activate()
-{
- set_group(COLGROUP_TOUCHABLE);
-}
-
-void
Root::deactivate()
{
remove_me();
Root::active_update(float elapsed_time)
{
if (mystate == STATE_APPEARING) {
- if (base_sprite->animation_done()) mystate = STATE_GROWING;
+ if (base_sprite->animation_done()) {
+ hatch_timer.start(HATCH_TIME);
+ mystate = STATE_HATCHING;
+ }
+ }
+ if (mystate == STATE_HATCHING) {
+ if (!hatch_timer.started()) mystate = STATE_GROWING;
}
else if (mystate == STATE_GROWING) {
offset_y -= elapsed_time * SPEED_GROW;