RocketExplosion(const Vector& pos, Direction dir);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
void kill_fall();
void explode();
+ virtual RocketExplosion* clone() const { return new RocketExplosion(*this); }
+
private:
Timer timer;
};