use spike flag again and don't replace spikes with objects
[supertux.git] / src / badguy / rocketexplosion.cpp
index 8827693..e79e847 100644 (file)
@@ -20,7 +20,7 @@
 
 #include <config.h>
 
-#include "rocketexplosion.h"
+#include "rocketexplosion.hpp"
 
 static const float EXPLOSIONTIME = 1;
 
@@ -76,7 +76,7 @@ void
 RocketExplosion::explode()
 {
   sprite->set_action(dir == LEFT ? "explosion-left" : "explosion-right");
-  sound_manager->play("explosion", get_pos());
+  sound_manager->play("sounds/explosion.wav", get_pos());
   timer.start(EXPLOSIONTIME, true);
 }