#include <config.h>
-#include "rocketexplosion.h"
+#include "rocketexplosion.hpp"
static const float EXPLOSIONTIME = 1;
RocketExplosion::explode()
{
sprite->set_action(dir == LEFT ? "explosion-left" : "explosion-right");
- sound_manager->play("explosion", get_pos());
+ sound_manager->play("sounds/explosion.wav", get_pos());
timer.start(EXPLOSIONTIME, true);
}