#include <config.h>
-#include "rocketexplosion.h"
+#include "rocketexplosion.hpp"
static const float EXPLOSIONTIME = 1;
RocketExplosion::explode()
{
sprite->set_action(dir == LEFT ? "explosion-left" : "explosion-right");
- sound_manager->play_sound("explosion", get_pos(),
- Sector::current()->player->get_pos());
+ sound_manager->play("sounds/explosion.wav", get_pos());
timer.start(EXPLOSIONTIME, true);
}
void
RocketExplosion::kill_fall()
{
- explode();
}