Fixed MrTree. He uses activate() to change direction which is now working again.
[supertux.git] / src / badguy / rocketexplosion.cpp
index c5f32aa..dcc6120 100644 (file)
 static const float EXPLOSIONTIME = 1;
 
 RocketExplosion::RocketExplosion(const Vector& pos, Direction dir)
+       : BadGuy(pos, "images/creatures/mr_rocket/explosion.sprite")
 {
-  start_position = pos;
-  bbox.set_pos(pos);
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("images/creatures/mr_rocket/explosion.sprite");
   this->dir = dir;
   countMe = false;
   explode();
@@ -52,7 +49,7 @@ RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit)
 HitResponse
 RocketExplosion::collision_player(Player& player, const CollisionHit& )
 {
-  player.kill(Player::SHRINK);
+  player.kill(false);
   return ABORT_MOVE;
 }