static const float EXPLOSIONTIME = 1;
RocketExplosion::RocketExplosion(const Vector& pos, Direction dir)
+ : BadGuy(pos, dir, "images/creatures/mr_rocket/explosion.sprite")
{
- start_position = pos;
- bbox.set_pos(pos);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/mr_rocket/explosion.sprite");
- this->dir = dir;
countMe = false;
explode();
}