start_position = pos;
bbox.set_pos(pos);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("rocketexplosion");
+ sprite = sprite_manager->create("images/creatures/mr_rocket/explosion.sprite");
this->dir = dir;
countMe = false;
explode();
void
RocketExplosion::write(lisp::Writer& )
{
- // bombs are only temporarily so don't write them out...
+ // rocket explosions are only temporarily so don't write them out...
}
HitResponse