#include <config.h>
-#include "rocketexplosion.h"
+#include "rocketexplosion.hpp"
static const float EXPLOSIONTIME = 1;
start_position = pos;
bbox.set_pos(pos);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("rocketexplosion");
+ sprite = sprite_manager->create("images/creatures/mr_rocket/explosion.sprite");
this->dir = dir;
+ countMe = false;
explode();
}
void
RocketExplosion::write(lisp::Writer& )
{
- // bombs are only temporarily so don't write them out...
+ // rocket explosions are only temporarily so don't write them out...
}
HitResponse
RocketExplosion::explode()
{
sprite->set_action(dir == LEFT ? "explosion-left" : "explosion-right");
- sound_manager->play_sound("explode", get_pos(),
- Sector::current()->player->get_pos());
+ sound_manager->play("sounds/explosion.wav", get_pos());
timer.start(EXPLOSIONTIME, true);
}
void
RocketExplosion::kill_fall()
{
- explode();
}