}
HitResponse
-RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5)
- physic.set_velocity_y(0);
-
- return CONTINUE;
-}
-
-HitResponse
RocketExplosion::collision_player(Player& player, const CollisionHit& )
{
player.kill(false);
RocketExplosion::kill_fall()
{
}
-