fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / badguy / rocketexplosion.cpp
index 0d0adb7..2c24ccb 100644 (file)
 static const float EXPLOSIONTIME = 1;
 
 RocketExplosion::RocketExplosion(const Vector& pos, Direction dir)
+       : BadGuy(pos, dir, "images/creatures/mr_rocket/explosion.sprite")
 {
-  start_position = pos;
-  bbox.set_pos(pos);
-  sprite = sprite_manager->create("images/creatures/mr_rocket/explosion.sprite");
-  bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
-  this->dir = dir;
   countMe = false;
   explode();
 }
@@ -41,15 +37,6 @@ RocketExplosion::write(lisp::Writer& )
 }
 
 HitResponse
-RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.y) > .5)
-    physic.set_velocity_y(0);
-
-  return CONTINUE;
-}
-
-HitResponse
 RocketExplosion::collision_player(Player& player, const CollisionHit& )
 {
   player.kill(false);
@@ -83,4 +70,3 @@ void
 RocketExplosion::kill_fall()
 {
 }
-