+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "rocketexplosion.h"
+#include "rocketexplosion.hpp"
static const float EXPLOSIONTIME = 1;
RocketExplosion::RocketExplosion(const Vector& pos, Direction dir)
+ : BadGuy(pos, dir, "images/creatures/mr_rocket/explosion.sprite")
{
- start_position = pos;
- bbox.set_pos(pos);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("rocketexplosion");
- this->dir = dir;
+ countMe = false;
explode();
}
void
RocketExplosion::write(lisp::Writer& )
{
- // bombs are only temporarily so don't write them out...
-}
-
-HitResponse
-RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5)
- physic.set_velocity_y(0);
-
- return CONTINUE;
+ // rocket explosions are only temporarily so don't write them out...
}
HitResponse
RocketExplosion::collision_player(Player& player, const CollisionHit& )
{
- player.kill(Player::SHRINK);
+ player.kill(false);
return ABORT_MOVE;
}
}
void
-RocketExplosion::active_action(float elapsed_time)
+RocketExplosion::active_update(float )
{
if(timer.check()) {
remove_me();
RocketExplosion::explode()
{
sprite->set_action(dir == LEFT ? "explosion-left" : "explosion-right");
- SoundManager::get()->play_sound(IDToSound(SND_EXPLODE), get_pos(),
- Sector::current()->player->get_pos());
+ sound_manager->play("sounds/explosion.wav", get_pos());
timer.start(EXPLOSIONTIME, true);
}
void
RocketExplosion::kill_fall()
{
- explode();
}
-