// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
static const float EXPLOSIONTIME = 1;
RocketExplosion::RocketExplosion(const Vector& pos, Direction dir)
+ : BadGuy(pos, dir, "images/creatures/mr_rocket/explosion.sprite")
{
- start_position = pos;
- bbox.set_pos(pos);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/mr_rocket/explosion.sprite");
- this->dir = dir;
countMe = false;
explode();
}
}
HitResponse
-RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5)
- physic.set_velocity_y(0);
-
- return CONTINUE;
-}
-
-HitResponse
RocketExplosion::collision_player(Player& player, const CollisionHit& )
{
- player.kill(Player::SHRINK);
+ player.kill(false);
return ABORT_MOVE;
}
RocketExplosion::kill_fall()
{
}
-