#ifndef __POISONIVY_H__
#define __POISONIVY_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
-class PoisonIvy : public BadGuy
+class PoisonIvy : public WalkingBadguy
{
public:
PoisonIvy(const lisp::Lisp& reader);
- PoisonIvy(float pos_x, float pos_y, Direction d);
+ PoisonIvy(const Vector& pos, Direction d);
- void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
-
+ virtual PoisonIvy* clone() const { return new PoisonIvy(*this); }
+
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
+ bool collision_squished(GameObject& object);
+
};
#endif