#include <config.h>
#include "poisonivy.hpp"
+#include "random_generator.hpp"
+#include "object/sprite_particle.hpp"
static const float WALKSPEED = 80;
PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite")
{
- set_direction = false;
}
PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
- : BadGuy(pos, "images/creatures/poison_ivy/poison_ivy.sprite")
+ : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite")
{
- set_direction = true;
- initial_direction = d;
}
void
void
PoisonIvy::activate()
{
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
PoisonIvy::collision_squished(Player& player)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 3; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(350, 400);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 100);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ }
kill_squished(player);
return true;
}