Fixed problems with Rockets and Cannons sometimes reversing direction on
[supertux.git] / src / badguy / poisonivy.cpp
index e442a9a..ae11827 100644 (file)
 #include <config.h>
 
 #include "poisonivy.hpp"
+#include "random_generator.hpp"
+#include "object/sprite_particle.hpp"
 
 static const float WALKSPEED = 80;
 
 PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
        : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite")
 {
-  set_direction = false;
 }
 
 PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
-       : BadGuy(pos, "images/creatures/poison_ivy/poison_ivy.sprite")
+       : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite")
 {
-  set_direction = true;
-  initial_direction = d;
 }
 
 void
@@ -50,7 +49,6 @@ PoisonIvy::write(lisp::Writer& writer)
 void
 PoisonIvy::activate()
 {
-  if (set_direction) {dir = initial_direction;}
   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
   sprite->set_action(dir == LEFT ? "left" : "right");
 }
@@ -59,6 +57,18 @@ bool
 PoisonIvy::collision_squished(Player& player)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+   // spawn some particles
+    // TODO: provide convenience function in MovingSprite or MovingObject?
+          for (int i = 0; i < 3; i++) {
+            Vector ppos = bbox.get_middle();
+            float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+            float velocity = systemRandom.randf(350, 400);
+            float vx = sin(angle)*velocity;
+            float vy = -cos(angle)*velocity;
+            Vector pspeed = Vector(vx, vy);
+            Vector paccel = Vector(0, 100);
+            Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+          }
   kill_squished(player);
   return true;
 }