restore trunk
[supertux.git] / src / badguy / poisonivy.cpp
index 904d0d3..67b4c7f 100644 (file)
 #include <config.h>
 
 #include "poisonivy.hpp"
-
-static const float WALKSPEED = 80;
+#include "random_generator.hpp"
+#include "object/sprite_particle.hpp"
 
 PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
+       : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
 {
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
-  stay_on_platform = false;
-  reader.get("stay-on-platform", stay_on_platform);
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
-  set_direction = false;
+  walk_speed = 80;
 }
 
-PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
+PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
+       : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
 {
-  start_position.x = pos_x;
-  start_position.y = pos_y;
-  stay_on_platform = stay_on_plat;
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
-  set_direction = true;
-  initial_direction = d;
+  walk_speed = 80;
 }
 
 void
 PoisonIvy::write(lisp::Writer& writer)
 {
   writer.start_list("poisonivy");
-
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-  if (stay_on_platform) writer.write_bool("stay-on-platform", true);
-
+  WalkingBadguy::write(writer);
   writer.end_list("poisonivy");
 }
 
-void
-PoisonIvy::activate()
-{
-  if (set_direction) {dir = initial_direction;}
-  physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-  sprite->set_action(dir == LEFT ? "left" : "right");
-}
-
-void
-PoisonIvy::active_update(float elapsed_time)
-{
-  BadGuy::active_update(elapsed_time);
-
-  if (stay_on_platform && may_fall_off_platform())
-  {
-    dir = (dir == LEFT ? RIGHT : LEFT);
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
-}
-
 bool
-PoisonIvy::collision_squished(Player& player)
+PoisonIvy::collision_squished(GameObject& object)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-  kill_squished(player);
-  return true;
-}
-
-HitResponse
-PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
-    physic.set_velocity_y(0);
-  } else { // hit right or left
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
-
-  return CONTINUE;
-}
-
-HitResponse
-PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.x) > .8) { // left or right hit
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());       
+  // spawn some particles
+  // TODO: provide convenience function in MovingSprite or MovingObject?
+  for (int i = 0; i < 3; i++) {
+    Vector ppos = bbox.get_middle();
+    float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+    float velocity = systemRandom.randf(350, 400);
+    float vx = sin(angle)*velocity;
+    float vy = -cos(angle)*velocity;
+    Vector pspeed = Vector(vx, vy);
+    Vector paccel = Vector(0, 100);
+    Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
   }
-
-  return CONTINUE;
+  kill_squished(object);
+  return true;
 }
 
 IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")