#include <config.h>
#include "poisonivy.hpp"
-
-static const float WALKSPEED = 80;
+#include "random_generator.hpp"
+#include "object/sprite_particle.hpp"
PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
+ : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- stay_on_platform = false;
- reader.get("stay-on-platform", stay_on_platform);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
- set_direction = false;
+ walk_speed = 80;
}
-PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
+PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
+ : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- stay_on_platform = stay_on_plat;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
- set_direction = true;
- initial_direction = d;
+ walk_speed = 80;
}
void
PoisonIvy::write(lisp::Writer& writer)
{
writer.start_list("poisonivy");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- if (stay_on_platform) writer.write_bool("stay-on-platform", true);
-
+ WalkingBadguy::write(writer);
writer.end_list("poisonivy");
}
-void
-PoisonIvy::activate()
-{
- if (set_direction) {dir = initial_direction;}
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
-}
-
-void
-PoisonIvy::active_update(float )
-{
- if (stay_on_platform && may_fall_off_platform())
- {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-}
-
bool
-PoisonIvy::collision_squished(Player& player)
+PoisonIvy::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
- return true;
-}
-
-HitResponse
-PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 3; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(350, 400);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 100);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
}
-
- return CONTINUE;
-}
-
-HitResponse
-PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.x) > .8) { // left or right hit
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
+ kill_squished(object);
+ return true;
}
IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")