#include "object/sprite_particle.hpp"
PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
- : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
+ : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
{
walk_speed = 80;
}
PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
- : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
+ : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
{
walk_speed = 80;
}
}
bool
-PoisonIvy::collision_squished(Player& player)
+PoisonIvy::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
// spawn some particles
Vector paccel = Vector(0, 100);
Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
}
- kill_squished(player);
+ kill_squished(object);
return true;
}