-// $Id: plant.cpp 2979 2006-01-10 00:00:04Z matzebraun $
-//
+// $Id$
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
static const float WAKE_TIME = .5;
Plant::Plant(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/plant/plant.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/plant/plant.sprite");
state = PLANT_SLEEPING;
}
BadGuy::active_update(elapsed_time);
if(state == PLANT_SLEEPING) {
- const Vector playerPos = Sector::current()->player->get_pos();
- const Vector myPos = this->get_pos();
- float dx = (playerPos.x - myPos.x);
- float dy = (playerPos.y - myPos.y);
-
- // if we "see" the player
- if ((((dir == LEFT) && (dx > -128) && (dx < 0)) || ((dir == RIGHT) && (dx > 0) && (dx < 128))) && (dy > -32) && (dy < 32)) {
- // wake up
- sprite->set_action(dir == LEFT ? "waking-left" : "waking-right");
- if(!timer.started()) timer.start(WAKE_TIME);
- state = PLANT_WAKING;
+
+ Player* player = this->get_nearest_player();
+ if (player) {
+ Rect mb = this->get_bbox();
+ Rect pb = player->get_bbox();
+
+ bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
+ bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));
+ bool inReach_top = (pb.p2.y >= mb.p2.y);
+ bool inReach_bottom = (pb.p1.y <= mb.p1.y);
+
+ if (inReach_left && inReach_right && inReach_top && inReach_bottom) {
+ // wake up
+ sprite->set_action(dir == LEFT ? "waking-left" : "waking-right");
+ if(!timer.started()) timer.start(WAKE_TIME);
+ state = PLANT_WAKING;
+ }
}
}