static const float WAKE_TIME = .5;
Plant::Plant(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/plant/plant.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/plant/plant.sprite");
state = PLANT_SLEEPING;
}
sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
}
-HitResponse
-Plant::collision_solid(GameObject& , const CollisionHit& hit)
+void
+Plant::collision_solid(const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ if(hit.top || hit.bottom) {
physic.set_velocity_y(0);
- } else { // hit right or left
+ } else if(hit.left || hit.right) {
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(-physic.get_velocity_x());
}
-
- return CONTINUE;
}
HitResponse
{
if(state != PLANT_WALKING) return CONTINUE;
- if(fabsf(hit.normal.x) > .8) { // left or right
+ if(hit.left || hit.right) {
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(-physic.get_velocity_x());
return CONTINUE;
}
-void
+void
Plant::active_update(float elapsed_time) {
BadGuy::active_update(elapsed_time);