{
public:
Nolok_01(const lisp::Lisp& reader);
- Nolok_01(float pos_x, float pos_y);
+ Nolok_01(const Vector& pos);
void activate();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
void kill_fall();
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
-
+
+ virtual Nolok_01* clone() const { return new Nolok_01(*this); }
+
protected:
bool collision_squished(Player& player);
Timer action_timer;